RENDERBUCKET
Assasin Cread revalution
Thursday, July 28, 2011
Wednesday, July 20, 2011
Multi pass rendering with 3ds max, v ray
Hi,
Here I introducing pass rendering and composting work flow with max and V ray. Diffuse filter, raw global illumination, mat shadow, raw shadow, raw reflection, raw refraction, raw specular, self illumination and Z depth are the passes I took in an extension .exr with 32 bit floating point.
An alternative color scheme (composited in fusion)
Tuesday, July 19, 2011
Purpus of blogging..
Hi visitors,
Was thinking couple of weeks about the ideology of this blog where it starts from and which aspect has to be maintained. Finally decide and figured that I can blog for the people who are enthusiastic in the field of CG lighting and rendering especially amateurs. Because they are so meaning full the title, “between the real and unreal”.
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