RENDERBUCKET

RENDERBUCKET
Assasin Cread revalution

Wednesday, July 20, 2011

Multi pass rendering with 3ds max, v ray




Hi,
  Here I introducing pass rendering and composting work flow with max and V ray. Diffuse filter, raw global illumination, mat shadow, raw shadow, raw reflection, raw refraction, raw specular, self illumination and Z depth are the passes I took in an extension .exr with 32 bit floating point.



An alternative color scheme (composited in fusion)



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